Showing posts with label ad. Show all posts
Showing posts with label ad. Show all posts

Tuesday, May 10, 2016

My own Blueprint based streetlight pack is available in the Unreal Engine marketplace.

Preview: https://youtu.be/pPeQU2YzuUo






Includes: 
• (10) mesh 
• (10) Blueprint 
• (5) materials 
• (8) material instance 

Texture Sizes: 
• (15) 1024*1024 texture 
• (2) 1024*2048 texture 
• (22) 2048*2048 texture 

Tricount: LOD0: 4300-1200, LOD1: 3200-900, LOD2: 2300-800 
Physically-Based Rendering: Yes 
PBR Albedo, Normal, AO, Roughness Maps. 
LODs, Collisions, Lightmaps, and simple Blueprints included. 
Recommended Lightmap resolution: 256(for ironpole based lamps: 512) 
All model have four 2K base texture(Diffuse, normal, glossiness, metal) 
All models can light

If you like it go to marketplace