The first ting is, You must create a UV channel, and move The UV islands of the bulb in to the corner(for example: upper right corner) |
You must add a GenerateBand node to the material. It create a line onto the texture from its constants. |
Repeat the previous step, and add a Boolean constant to the direction switch parameter of the second GenerateBand node. |
Add a multiply node, to get the common area of the two GenerateBand node. This area covering the UV islands of the bulb. |
Quite poorly lit. |
To increase lighting strength, and set lighting color, you must add two multiply node. For usable lighting set the constant between 20-300. |
The end result. |
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